Each shaded cell is an input pixel that influences the output pixel in the centre (outlined); darker = more paths through the layers. A dilated 3×3 kernel has 9 taps spaced rate pixels apart, so it covers a wider area with the same 9 weights.
Drag the predicted (blue/orange) mask. The image is 20 × 20 = 400 pixels; the object is the dashed region. IoU = TP / (TP + FP + FN), Dice = 2·TP / (2·TP + FP + FN), pixel accuracy = correct pixels / all pixels (background included).